“Hashrate” is a generic unit: GPUs, nodes, compute, bandwidth, or any additive resource.
The mathematics is identical for all proportional reward systems. Here it is shown as H/s.
Enter the network’s tokens emitted per day to see your earnings.
Inviting entities only pays off if something else makes up for the dilution. Two ways to get back to even:
Average per day, before vs after.
Share of the invited hashrate per entity.
Running total of tokens earned by day, before vs after (first 3650 days max).
d adds (end − after-start) × (d−1)/(N−1). Average: before uses average − invited.d = tokens/day × decayd−1 (decay = 1 when empty or “Zero decay”).Linear-growth mode needs an end value; average mode needs an average value. If empty, the network stays at its start size.